How to Make your Board Game Landing Page Stand Out
Jasper Burch Jasper Burch

How to Make your Board Game Landing Page Stand Out

We take a look at indie board game landing pages and figure out what makes the best pages stand out. Good graphics, a lack of clutter, a strong call to action. Take some inspiration from the best, and take your page to the next level.

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Some Thoughts on Paid Advertising
Jasper Burch Jasper Burch

Some Thoughts on Paid Advertising

Some thoughts on the paid advertising ecosystem. What the Jellop & Kickstarter partnership means for indie board game publishers, how to target your audience, and inspiration for the best creative from past ad campaigns.

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Macroeconomic Considerations
Jasper Burch Jasper Burch

Macroeconomic Considerations

We take a look at the macroeconomic environment and potential impacts to indie board game publishing. Topics include freight, inflationary pressures, and the cyclicality of board games.

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Supply Chain A-Z
Jasper Burch Jasper Burch

Supply Chain A-Z

Ever wonder how board games make it to market? We walk through the board game supply chain, from manufacture, parts sourcing, freight, distribution and fulfillment.

Plus, who doesn’t like a cool infographic?

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Guest Post: How Persistency Pays Off (an interview with Alan Moon (Ticket to Ride))
Jasper Burch Jasper Burch

Guest Post: How Persistency Pays Off (an interview with Alan Moon (Ticket to Ride))

Alan Moon is most well known for his standout and best selling design Ticket to Ride. But, it was a long journey getting the game published.

I’m excited to share some behind the scenes content from the upcoming Board Game Design Virtual Summit, where friend of the company and designer Joe Slack sits down Alan to talk about how he got his ticket to… err… his game design and publishing journey.

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Too Short to Post III
Jasper Burch Jasper Burch

Too Short to Post III

I keep a running list of blog post ideas, some of which aren’t substantive enough to deserve their own article. In this too short to post wrap up we talk about fulfillment hiccups and tips, and the power of social feedback.

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Nuts & Bolts – How to Structure a Kickstarter
Jasper Burch Jasper Burch

Nuts & Bolts – How to Structure a Kickstarter

Kickstarter is all about building a story and a connection with your prospective backers. We walk through our best practices of how to structure a Kickstarter story, along with some tips on technical specifications and what to include in sections.

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New Years & New Habits
Jasper Burch Jasper Burch

New Years & New Habits

We dive into new years with a reflection on the power of building strong habits. And a challenge to our readers to do just that.

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Let’s Talk About Color
Jasper Burch Jasper Burch

Let’s Talk About Color

Colors are a powerful tool. They trigger strong associative emotional responses that we can use to the advantage of our brands. We take a look at color psychology and what it means for board game design and brand development.

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A Guest Post from the Machine
Jasper Burch Jasper Burch

A Guest Post from the Machine

I asked chat GPT to write an article on indie board game publishing. This is it….

Plus a lot more prose, by me, breaking down the role of AI in publishing, its strengths and limitations.

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The Informed Consumer
Jasper Burch Jasper Burch

The Informed Consumer

We examine the waterfall of board game consumers - cognoscenti, hobbyists, and casual hobbyists. And, think through board game adoption and how to successfully market games to a broader consumer base.

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Existential Threat
Jasper Burch Jasper Burch

Existential Threat

There are two major roadblocks to Sigil being a real success. The first is my ability to successfully market the game to get it in front of enough of the right players. The second is a more abstract threat.

Because Sigil is deterministic - higher skill level players win the vast majority of games. This can create a feel bad experience for newer players if they are paired with more experienced players. Exacerbating the problem is that until players reach a certain level of comfort with the game, it can be hard to see their own improvement.

We think through our strategies for smoothing new player onboarding and skill development.

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Behind the Curtain - Planning a Brand
Jasper Burch Jasper Burch

Behind the Curtain - Planning a Brand

We spent a lot of time thinking through and planning Sigil as a brand, and defining our target audience. We take a look behind the curtain at that process, and share our early working documents and inspirations.

Anchoring our brand and audience allowed us to create a more cohesive stronger product, and is allowing us to pursue more focused marketing.

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Conversations with an Illustrator
Jasper Burch Jasper Burch

Conversations with an Illustrator

We sit down with illustrator Stephen Nickel to talk about board game, video game, and tabletop RPG (TTRPG) illustration. The state of the industry, how to become a professional illustrator, and the impact that AI generated illustration will have.

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