Should you die?
Jasper Burch Jasper Burch

Should you die?

After getting my butt kicked in a game of CLANK! I parse over the dos and don'ts of player elimination mechanics. We touch on common design reasons for payer elimination, and puzzle out why it works in a gateway game like CLANK!.

Read More
Unspoken Words - Design & Illustration
Jasper Burch Jasper Burch

Unspoken Words - Design & Illustration

A work in progress board game box design (for Beards and Booty) inspires us to take a closer look at what illustration, graphic design and component design tells us about the games we play. What do our design choices communicate, and when are our expectations subverted.

Read More
Now Accepting Submissions
Jasper Burch Jasper Burch

Now Accepting Submissions

Pine Island Games is officially accepting board game design submissions. Learn more about us, our expectations and expertise. If you have a game that would be a good fit, we’d love to hear more.

Read More
DireWolf is Throwing Brick & Mortar a Bone
Jasper Burch Jasper Burch

DireWolf is Throwing Brick & Mortar a Bone

Direwolf publishing is putting their money where their mouth is to support friendly local game stores (flgs) with pre-order exclusives. We take a look at the distribution chain and economics of retail exclusives.

Read More
No Cutting Corners on this Packaging
Jasper Burch Jasper Burch

No Cutting Corners on this Packaging

New editions of Terraforming Mars are shipping in some regions with plastic corner protectors. We take a look at the economics and intangibles of premium packaging options.

Read More
The Automatons are taking over!
Jasper Burch Jasper Burch

The Automatons are taking over!

The Automatons are taking over!! It is always exciting to stumble upon an interesting and unusual game concept. I speak with Glenn Ford about his game Turing (based on the test) which asks players to be more human than the game AI. Seems easy? I have a feeling that it isn’t.

Read More
Three Games for Country Living
Jasper Burch Jasper Burch

Three Games for Country Living

I am settling in for a week in the countryside and thinking about what board games inspire us in different settings. Here are three (maybe unexpected) games that I want to be playing right now… who am I kidding, I am playing these as soon as I finish writing this post.

Read More
Beer Olympics
Jasper Burch Jasper Burch

Beer Olympics

A fourteen year tradition reminds me of the importance of community. Beer Olympics has helped hold a group of friends together as geography and life has gotten in the way. It reminds us that community requires intentionality and consistency.

Read More
Visceral Gaming - Eliciting an Emotional Response
Jasper Burch Jasper Burch

Visceral Gaming - Eliciting an Emotional Response

Some games elicit specific emotions through their mechanics and design. They allow us to feel love, fear, anxiety, in a controlled microcosm. The best games couple strong thematic elements with mechanical choices to elicit these emotions - whether it is a hike through parks, calm tile laying, or mad scramble to survive the zombie apocalypse.

Read More
Managing the Trifecta of Complexity
Jasper Burch Jasper Burch

Managing the Trifecta of Complexity

We take a closer look at the primary types of game complexity: Mechanical, Emergent, and Strategic. How do games balance levels of complexity and what tools are used to guide player decisions and lighten the cognitive load on newer players.

Read More
Books, Games, Art & Creation
Jasper Burch Jasper Burch

Books, Games, Art & Creation

Games and literature are happy bedfellows with a long tradition of shared inspiration. But what makes an author a game designer, and a game designer an author. What is the shared creative drive and the principals that bond these two traditons?

Read More
A view from across the table - Illustration & Graphic Design
Jasper Burch Jasper Burch

A view from across the table - Illustration & Graphic Design

It is daunting to break into the field of board game illustration and graphic design. Having recently completed a search for illustrators and designers, we break down common mistakes less professionally developed aspirants are making. This is the view from the other side of the table - steps to take to become a professional.

Read More