Our Direct to Retail Plan
I believe a key to the long-term success of our games, beyond a single crowdfunding event, is buy in from and representation in local game stores. So, I’ve spent a decent amount of time thinking and researching what it takes to successfully market and deliver a Kickstarter into retail.
Since Nut Hunt is our first game whether or not we successfully bridge the gap into retail remains to be seen - if you’re a retailer, or have successfully fostered relationships into retail, please comment or reach out with thoughts, critiques, and ideas.
What Retailers Want
Dave Salisbury who runs Fan Boy Three in Manchester UK and writes The Quantum Retailer blog had a great post on Facebook from 2019 where he broke down what he looks for in a Kickstarter. Most of these bullets are from his take – which you can find a screencap of here.
Dave’s list:
50% off MSRP
Free demo copy
Free shipping
Minimal upfront pledge
Good communication
Delivery alongside backers
Exclusivity ahead of regular distribution
A release date
A launch promo exclusive to retail
A retail locator on your website
An MSRP that is close to the Kickstarter price
No late pledge window (at a reduced rate)
No deals to supply CSI or other deep discounters with more than a case
No functional difference between retail and Kickstarter copies
Other asks I’ve heard from retailers:
Quick teach materials
Promotional materials
A standing display
Invoice details inside packaging
Attention to detail (i.e. no shrink wrap seam on the bottom of the box)
Promotion (a marketing campaign or review campaign) when the Kickstarter fulfills
What We Can Offer
We want to fulfill as many of the asks as possible. Some, like communication, we need to prove out, and some we need to workshop to make sure we can deliver an economically viable solution (i.e. standing displays aren’t cheap without scale).
Things might shift a little as we re-RFQ ahead of the Kickstarter, but here is what we’re currently planning through our retail pledge:
Low initial pledge
50% off MSRP
Free shipping if you order 1 case
Free demo copy if you order 2 cases
Quick teach material
Fulfillment alongside regular backers
Fulfillment before distributors
A retail locator on our website
All Kickstarter exclusive content
A limited late-pledge window
Until we achieve scale in other geographies, this is all limited to the lower 48 US & Canada.
There are also some less-tangible items we have in the works, that we don’t plan on advertising, but that we do plan on delivering:
Good communication
Attention to detail
Transparency
A second review campaign and a social media marketing campaign concurrent with fulfillment
A practice of never undercutting our retail partners through our direct-to-consumer offerings
Valuing our retail partners as partners
Plus, some areas that we’re hard at work brainstorming, but we haven’t found a solution for (yet):
Retail exclusive promos that regular backers can get by visiting a participating LGS
Some way to tie our retailers into our monthly LGS gift card giveaway (we’re giving away $200 this month in gift cards where the winner of each drawing gets store credit to their LGS)
How We Plan to Market the Campaign
Aside from just running a solid Kickstarter campaign, we have a couple of marketing plans that I’ll be hard at work on over the next few weeks:
A retailer landing page
Retail targeted media
A direct mailer to retail stores
How can we improve our direct to retail efforts?